NH's FIRST COLLAB!

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Re: NH's FIRST COLLAB!

Post by AutoTank on Sat Dec 27, 2008 1:39 am

This site is pretty much empty :S. Especially because no-one checks the forums.

Magical Zorse is basically the only other active member.

I'm trying to recruit some people from newgrounds. No replies yet though :S.

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Re: NH's FIRST COLLAB!

Post by kaolin on Sat Dec 27, 2008 1:42 am

Good luck. Smile

On the other hand, less people means tighter group means harder to flake, maybe. Wink Smile

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Re: NH's FIRST COLLAB!

Post by Vartagh on Sat Dec 27, 2008 2:01 am

hi to all !!!
I'm actually on holidays but if you need an hand and if you decide to make a game i prefer to give you help about the gameplay Wink

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Re: NH's FIRST COLLAB!

Post by kaolin on Sat Dec 27, 2008 2:09 am

Vartagh wrote:i prefer to give you help about the gameplay ;)


as in alpha testing?

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Re: NH's FIRST COLLAB!

Post by MagicalZorse on Sat Dec 27, 2008 6:22 am

I will nevar use as3
On a more related note, we should all make something about what nocturnal haunt really means to us, it could be anything.

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Re: NH's FIRST COLLAB!

Post by Vartagh on Sat Dec 27, 2008 12:17 pm

kaolin wrote:
Vartagh wrote:i prefer to give you help about the gameplay Wink


as in alpha testing?


no as a game designer Very Happy
helping to put on chart all the ideas about the game and finding out a good product to make! Very Happy

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Dec 27, 2008 12:35 pm

OK I'm here!

I was bursting with responses after reading through this thread.
Psh, I was trying to sleep Jack Wink

OK!
I like your sniping / assassin idea, sounds pretty good. We could vary the stages between sniping and assassination, maybe, but I think the sniping levels should just be platformers where you click to shoot - it would make the game more interesting. Like, you could be walking up to a creepy house and someone falls out the window - it wouldn't be as limited as not being able to move like in most sniping games

About actionscript: I barely know any for 2.0 or 3.0 - I've tried learning 3.0 but I couldn't get how to change variables which weren't on the stage, so I gave up.
If you want to use 3.0 don't let me stop you, because I know little about either Wink I'll be happy to help if you tell me what to do tho.

oh and I always thought 'haunt' as a hideout, like NH was a place for people to come when the sun goes down.
That gave me the idea of the cheezy motto 'Where's YOUR NocturnalHaunt?' but moving on.

Great ideas here Smile
I'm happy to make music for it, and help out with coding and level design

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Re: NH's FIRST COLLAB!

Post by AutoTank on Sat Dec 27, 2008 12:39 pm

BluMess wrote:OK I'm here!
I was bursting with responses after reading through this thread.
Psh, I was trying to sleep Jack Wink


psh, your not allowed to sleep Very Happy.

Then its settled then, we'll start making a game. Although, I would put it up on NG so we can get more people on both the site and the project.

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Dec 27, 2008 12:49 pm

Oh no it's alright

I think the max. number of developers we should have is 10.
Oney is coming over from NG soon he says, but he's busy. Look him up on NG, he's a brilliant animator Smile

And wouldn't it be better if it was just us lot? Like, to get us known. Maybe at another time we could include other people :S

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Re: NH's FIRST COLLAB!

Post by AutoTank on Sat Dec 27, 2008 1:05 pm

Yeah but, two of the developers don't actually do anything... Making the game would be me, you , kaolin, zorse and vartagh. So not really 10 is it.

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Dec 27, 2008 1:21 pm

I talk to Veon a lot - He's good with graphics design. I'll ask him if he's ok to be involved, but flumaker is an artist person and she doesn't do much ... =/

Maybe we could ask Ixintro to make an intro movie, but I'm seeing your point.

I think we're in need for some animators, if you find anyone on NG who is good it would be appreciated Razz
People started flaming me because I kept advertising the site No


Last edited by BluMess on Sat Dec 27, 2008 1:24 pm; edited 1 time in total

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Re: NH's FIRST COLLAB!

Post by Vartagh on Sat Dec 27, 2008 1:24 pm

5 devs are a lot anyway Very Happy

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Dec 27, 2008 1:27 pm

So, we have:
-Kaolin (code/graphics)
-Vartagh (gameplay)
-MagicalZorse (code/animation)
-AutoTank (artist)
-BluMess (auido/level design)


Last edited by BluMess on Sat Dec 27, 2008 6:30 pm; edited 2 times in total

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Re: NH's FIRST COLLAB!

Post by AutoTank on Sat Dec 27, 2008 1:33 pm

Put me under artist ^_^.

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Dec 27, 2008 1:34 pm

oookay!
I've contacted Ixintro, let's hope he's in Very Happy

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