NH's FIRST COLLAB!
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Re: NH's FIRST COLLAB!
This site is pretty much empty :S. Especially because no-one checks the forums.
Magical Zorse is basically the only other active member.
I'm trying to recruit some people from newgrounds. No replies yet though :S.
Magical Zorse is basically the only other active member.
I'm trying to recruit some people from newgrounds. No replies yet though :S.

AutoTank- Admin

- Number of posts: 67
Registration date: 2008-10-30
Re: NH's FIRST COLLAB!
hi to all !!!
I'm actually on holidays but if you need an hand and if you decide to make a game i prefer to give you help about the gameplay
I'm actually on holidays but if you need an hand and if you decide to make a game i prefer to give you help about the gameplay

Vartagh- Artist
- Number of posts: 12
Age: 28
Registration date: 2008-12-27
Re: NH's FIRST COLLAB!
I will nevar use as3
On a more related note, we should all make something about what nocturnal haunt really means to us, it could be anything.
On a more related note, we should all make something about what nocturnal haunt really means to us, it could be anything.
_________________
Who Wrote Holden Caufield?

MagicalZorse- Artist
- Number of posts: 20
Age: 15
Location: Anacortes
Registration date: 2008-10-26

Re: NH's FIRST COLLAB!
kaolin wrote:Vartagh wrote:i prefer to give you help about the gameplay
as in alpha testing?
no as a game designer
helping to put on chart all the ideas about the game and finding out a good product to make!

Vartagh- Artist
- Number of posts: 12
Age: 28
Registration date: 2008-12-27
Re: NH's FIRST COLLAB!
OK I'm here!
I was bursting with responses after reading through this thread.
Psh, I was trying to sleep Jack
OK!
I like your sniping / assassin idea, sounds pretty good. We could vary the stages between sniping and assassination, maybe, but I think the sniping levels should just be platformers where you click to shoot - it would make the game more interesting. Like, you could be walking up to a creepy house and someone falls out the window - it wouldn't be as limited as not being able to move like in most sniping games
About actionscript: I barely know any for 2.0 or 3.0 - I've tried learning 3.0 but I couldn't get how to change variables which weren't on the stage, so I gave up.
If you want to use 3.0 don't let me stop you, because I know little about either
I'll be happy to help if you tell me what to do tho.
oh and I always thought 'haunt' as a hideout, like NH was a place for people to come when the sun goes down.
That gave me the idea of the cheezy motto 'Where's YOUR NocturnalHaunt?' but moving on.
Great ideas here
I'm happy to make music for it, and help out with coding and level design
I was bursting with responses after reading through this thread.
Psh, I was trying to sleep Jack
OK!
I like your sniping / assassin idea, sounds pretty good. We could vary the stages between sniping and assassination, maybe, but I think the sniping levels should just be platformers where you click to shoot - it would make the game more interesting. Like, you could be walking up to a creepy house and someone falls out the window - it wouldn't be as limited as not being able to move like in most sniping games
About actionscript: I barely know any for 2.0 or 3.0 - I've tried learning 3.0 but I couldn't get how to change variables which weren't on the stage, so I gave up.
If you want to use 3.0 don't let me stop you, because I know little about either
oh and I always thought 'haunt' as a hideout, like NH was a place for people to come when the sun goes down.
That gave me the idea of the cheezy motto 'Where's YOUR NocturnalHaunt?' but moving on.
Great ideas here
I'm happy to make music for it, and help out with coding and level design

BluMess- Admin

- Number of posts: 130
Location: Winchester
Registration date: 2008-02-29

Re: NH's FIRST COLLAB!
BluMess wrote:OK I'm here!
I was bursting with responses after reading through this thread.
Psh, I was trying to sleep Jack
psh, your not allowed to sleep
Then its settled then, we'll start making a game. Although, I would put it up on NG so we can get more people on both the site and the project.

AutoTank- Admin

- Number of posts: 67
Registration date: 2008-10-30
Re: NH's FIRST COLLAB!
Oh no it's alright
I think the max. number of developers we should have is 10.
Oney is coming over from NG soon he says, but he's busy. Look him up on NG, he's a brilliant animator
And wouldn't it be better if it was just us lot? Like, to get us known. Maybe at another time we could include other people :S
I think the max. number of developers we should have is 10.
Oney is coming over from NG soon he says, but he's busy. Look him up on NG, he's a brilliant animator
And wouldn't it be better if it was just us lot? Like, to get us known. Maybe at another time we could include other people :S

BluMess- Admin

- Number of posts: 130
Location: Winchester
Registration date: 2008-02-29

Re: NH's FIRST COLLAB!
Yeah but, two of the developers don't actually do anything... Making the game would be me, you , kaolin, zorse and vartagh. So not really 10 is it.

AutoTank- Admin

- Number of posts: 67
Registration date: 2008-10-30
Re: NH's FIRST COLLAB!
I talk to Veon a lot - He's good with graphics design. I'll ask him if he's ok to be involved, but flumaker is an artist person and she doesn't do much ... =/
Maybe we could ask Ixintro to make an intro movie, but I'm seeing your point.
I think we're in need for some animators, if you find anyone on NG who is good it would be appreciated
People started flaming me because I kept advertising the site
Maybe we could ask Ixintro to make an intro movie, but I'm seeing your point.
I think we're in need for some animators, if you find anyone on NG who is good it would be appreciated
People started flaming me because I kept advertising the site

Last edited by BluMess on Sat Dec 27, 2008 1:24 pm; edited 1 time in total

BluMess- Admin

- Number of posts: 130
Location: Winchester
Registration date: 2008-02-29

Re: NH's FIRST COLLAB!
5 devs are a lot anyway 

Vartagh- Artist
- Number of posts: 12
Age: 28
Registration date: 2008-12-27
Re: NH's FIRST COLLAB!
So, we have:
-Kaolin (code/graphics)
-Vartagh (gameplay)
-MagicalZorse (code/animation)
-AutoTank (artist)
-BluMess (auido/level design)
-Kaolin (code/graphics)
-Vartagh (gameplay)
-MagicalZorse (code/animation)
-AutoTank (artist)
-BluMess (auido/level design)
Last edited by BluMess on Sat Dec 27, 2008 6:30 pm; edited 2 times in total

BluMess- Admin

- Number of posts: 130
Location: Winchester
Registration date: 2008-02-29

Re: NH's FIRST COLLAB!
Put me under artist ^_^.

AutoTank- Admin

- Number of posts: 67
Registration date: 2008-10-30
Re: NH's FIRST COLLAB!
oookay!
I've contacted Ixintro, let's hope he's in
I've contacted Ixintro, let's hope he's in

BluMess- Admin

- Number of posts: 130
Location: Winchester
Registration date: 2008-02-29

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