NH's FIRST COLLAB!

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Re: NH's FIRST COLLAB!

Post by Vartagh on Sun Dec 28, 2008 2:18 pm

have you decided if AS2 or AS3 ?

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Re: NH's FIRST COLLAB!

Post by AutoTank on Sun Dec 28, 2008 2:31 pm

Well, most of use AS3 so I guess thats what we'll be using.

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Re: NH's FIRST COLLAB!

Post by Vartagh on Sun Dec 28, 2008 2:52 pm

so i have no code to give for the platform...
we can take the tutorial in as3 by feronato here www.emanueleferonato.com

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Re: NH's FIRST COLLAB!

Post by AutoTank on Tue Dec 30, 2008 11:46 am

Anyway, we need to sort out things that need doing here.

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Re: NH's FIRST COLLAB!

Post by BluMess on Tue Dec 30, 2008 1:40 pm

I'm happy to work with Jack to make some scenery / objects / weapons etc. but a lot of the work needs to be done with our coders. If they can manage to make a working AS3 script, then we can start making levels Smile

A list of things we need to draw?

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Re: NH's FIRST COLLAB!

Post by AutoTank on Tue Dec 30, 2008 2:18 pm

Ok so:

Pre-loader: I've seen it now and it doesn't really do us justice to be honest. I fail at anything to do with coding but I can help with the art side.
Nocturnal Haunt opening: All these websites have there own little opening animation. I think we need one ^_^.
Menu: Again, I can help with the art side, but the buttons and stuff I cannot do.
Intro movie: The little movie which you did a storyboard on(only, without some of the points, it goes up to the part where the chain holding you to your body breaks). This will have to be made by the animators. Ixintro is trying to convince Oney to come over here.
Concept are for characters: So the animators know what the people look like in a cutscene.
Character sprites: For the actual level. By this I mean - Walking/running animation for Edgar/bad guys, attack animations.
Coding: All the coding needs to be done.
Level art: All this needs to be done. Levels are: Downtown(starting from the place you were killed to the place where you catch up with your killers), restaurant(the stake out, sniper level where you can kill whoever you want), compound(where the gang is, this would be a few levels)
Cutscenes: Cutscenes need to be done. These can be explained as we go along.
Script: We need to write up a script for this, we should include voice acting in this.
Game over screen: lol
in-game music: The best way to go for this is to get a couple of songs from the audio portal on NG, as normal songs fail on games. Although, for the last level, I would like to request a real song. Pillar-frontline Smile.
Credits: That is self explanatory.

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Re: NH's FIRST COLLAB!

Post by BluMess on Tue Dec 30, 2008 2:23 pm

Hah

Nice list.
I was asking for the NH banner so I COULD make the opening animation, I was going to make it really big and move all the scenery in faux 3D (some parts faster than others), it would be cool unless you have other ideas.

I can make our own music, I'm doing it for Vion (Sam)'s future game. I'll send you a sample if you like

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Re: NH's FIRST COLLAB!

Post by AutoTank on Tue Dec 30, 2008 2:43 pm

Do you need the .psd because I don't have that Sad.

Sure, send me some of your music Smile.

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Re: NH's FIRST COLLAB!

Post by BluMess on Sat Jan 03, 2009 12:34 pm

This topic has moved!


Click here to go to the new location!

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