NH's FIRST COLLAB!
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AutoTank
BluMess
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Re: NH's FIRST COLLAB!
have you decided if AS2 or AS3 ?
Vartagh- Artist
- Number of posts : 12
Age : 42
Registration date : 2008-12-26
Re: NH's FIRST COLLAB!
Well, most of use AS3 so I guess thats what we'll be using.
AutoTank- Admin
- Number of posts : 67
Registration date : 2008-10-30
Re: NH's FIRST COLLAB!
so i have no code to give for the platform...
we can take the tutorial in as3 by feronato here www.emanueleferonato.com
we can take the tutorial in as3 by feronato here www.emanueleferonato.com
Vartagh- Artist
- Number of posts : 12
Age : 42
Registration date : 2008-12-26
Re: NH's FIRST COLLAB!
Anyway, we need to sort out things that need doing here.
AutoTank- Admin
- Number of posts : 67
Registration date : 2008-10-30
Re: NH's FIRST COLLAB!
I'm happy to work with Jack to make some scenery / objects / weapons etc. but a lot of the work needs to be done with our coders. If they can manage to make a working AS3 script, then we can start making levels
A list of things we need to draw?
A list of things we need to draw?
Re: NH's FIRST COLLAB!
Ok so:
Pre-loader: I've seen it now and it doesn't really do us justice to be honest. I fail at anything to do with coding but I can help with the art side.
Nocturnal Haunt opening: All these websites have there own little opening animation. I think we need one ^_^.
Menu: Again, I can help with the art side, but the buttons and stuff I cannot do.
Intro movie: The little movie which you did a storyboard on(only, without some of the points, it goes up to the part where the chain holding you to your body breaks). This will have to be made by the animators. Ixintro is trying to convince Oney to come over here.
Concept are for characters: So the animators know what the people look like in a cutscene.
Character sprites: For the actual level. By this I mean - Walking/running animation for Edgar/bad guys, attack animations.
Coding: All the coding needs to be done.
Level art: All this needs to be done. Levels are: Downtown(starting from the place you were killed to the place where you catch up with your killers), restaurant(the stake out, sniper level where you can kill whoever you want), compound(where the gang is, this would be a few levels)
Cutscenes: Cutscenes need to be done. These can be explained as we go along.
Script: We need to write up a script for this, we should include voice acting in this.
Game over screen: lol
in-game music: The best way to go for this is to get a couple of songs from the audio portal on NG, as normal songs fail on games. Although, for the last level, I would like to request a real song. Pillar-frontline .
Credits: That is self explanatory.
Pre-loader: I've seen it now and it doesn't really do us justice to be honest. I fail at anything to do with coding but I can help with the art side.
Nocturnal Haunt opening: All these websites have there own little opening animation. I think we need one ^_^.
Menu: Again, I can help with the art side, but the buttons and stuff I cannot do.
Intro movie: The little movie which you did a storyboard on(only, without some of the points, it goes up to the part where the chain holding you to your body breaks). This will have to be made by the animators. Ixintro is trying to convince Oney to come over here.
Concept are for characters: So the animators know what the people look like in a cutscene.
Character sprites: For the actual level. By this I mean - Walking/running animation for Edgar/bad guys, attack animations.
Coding: All the coding needs to be done.
Level art: All this needs to be done. Levels are: Downtown(starting from the place you were killed to the place where you catch up with your killers), restaurant(the stake out, sniper level where you can kill whoever you want), compound(where the gang is, this would be a few levels)
Cutscenes: Cutscenes need to be done. These can be explained as we go along.
Script: We need to write up a script for this, we should include voice acting in this.
Game over screen: lol
in-game music: The best way to go for this is to get a couple of songs from the audio portal on NG, as normal songs fail on games. Although, for the last level, I would like to request a real song. Pillar-frontline .
Credits: That is self explanatory.
AutoTank- Admin
- Number of posts : 67
Registration date : 2008-10-30
Re: NH's FIRST COLLAB!
Hah
Nice list.
I was asking for the NH banner so I COULD make the opening animation, I was going to make it really big and move all the scenery in faux 3D (some parts faster than others), it would be cool unless you have other ideas.
I can make our own music, I'm doing it for Vion (Sam)'s future game. I'll send you a sample if you like
Nice list.
I was asking for the NH banner so I COULD make the opening animation, I was going to make it really big and move all the scenery in faux 3D (some parts faster than others), it would be cool unless you have other ideas.
I can make our own music, I'm doing it for Vion (Sam)'s future game. I'll send you a sample if you like
Re: NH's FIRST COLLAB!
Do you need the .psd because I don't have that .
Sure, send me some of your music .
Sure, send me some of your music .
AutoTank- Admin
- Number of posts : 67
Registration date : 2008-10-30
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